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Welcome to the blog of the Computing Sciences unit. We are a multidisciplinary hub for research, teaching and learning across a wide range of topics in ICT.

Key elements of a dream method - takes from interviewing 3 European youth organizations

Youth societal participation within Europe burns with a low flame as traditional societal participation, voting and political parties fail to attract youth, yet the future of democracy depends on today’s youth. Youth organizations and schools play key role in transforming youth societal participation. A Human-Technology Interaction student interviewed three European youth organizations involved in GameIN project for a master’s thesis: A dream method for a youth organization to promote youth societal participation. He identified the common flaws and concerns with gamified methods: costs and limited workforce, usability, adaptability, concerns on gamification, and learnability.